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DRS Strength

Публикувано на: Нед 14 Май, 2023 12:29 pm
от NassimFTW
I think that currently drs is a bit too strong. Becaus the dirty air in Assetto Corsa only works when you're 4 tenths behind a car, if your between 0.4 and 1 second behind you are basically recieving a top speed boost for free without consequenses. However, DRS is still neccessary to have good battles. I therefore have two suggestions:

1: Shorten the distance at which you can activate DRS, such aas to 0.6 seconds.

2: Decrease the power of DRS to give less top speed boost.

This will hopefully make it more challenging, fun and rewarding to both attack, overtake and defend.

Re: DRS Strength

Публикувано на: Сря 17 Май, 2023 11:46 pm
от ivanstefchev
DRS by itself it's OK imo, and it's the only thing that cannot be modded in Assetto. Slipstream on the other side is a different thing. Currently the slipstream effect is set to X2 in the server, which may cause you to think that DRS is quite "powerfull". Reason behind that is, on default slipstream effect, even with DRS on, overtakes are very, very difficult.

Anyway, it would be nice to see more drivers taking part in this thread and make a good dialogue.

Re: DRS Strength

Публикувано на: Пет 19 Май, 2023 10:37 am
от NassimFTW
ivanstefchev написа: ↑
Сря 17 Май, 2023 11:46 pm
DRS by itself it's OK imo, and it's the only thing that cannot be modded in Assetto. Slipstream on the other side is a different thing. Currently the slipstream effect is set to X2 in the server, which may cause you to think that DRS is quite "powerfull". Reason behind that is, on default slipstream effect, even with DRS on, overtakes are very, very difficult.

Anyway, it would be nice to see more drivers taking part in this thread and make a good dialogue.
I understand that you have set the slipstream to 2x, but that doesn't work online. Changing slipstream multiplier changes the range, and not the strenght. However, these changes only apply to offline races, such as with AI. Online, ghanges to the slipstream multiplier has no effect, and the slipstream range remains at a constant 0.4 seconds behind, and I know this because I've helped moderate another server myselfs where we tested this. This is why if you ride onboard with me, i don't chase the slipstream if I'm like 0.6 seconds behind. The same restrictions apply to dirty air. I'd love to have longer range of slipstream and dirty air to be more realistic, but it seems the game doesn't allow it.

Re: DRS Strength

Публикувано на: Нед 21 Май, 2023 1:07 am
от ivanstefchev
Since csp 1.79, slipstream can be modified in online sessions Nassim :) And yes, it does work but you have to integrate csp into your server config, otherwise it won't. If we use the default slipstream effect, trust me, you guys will struggle more catching up the car in front, and DRS will be quite useless, unless you're 0.2 behind the car in front of you.

Re: DRS Strength

Публикувано на: Нед 21 Май, 2023 10:22 am
от Nikolai Karakolev
For me everything seems normal, I would like everything to remain unchanged.

Re: DRS Strength

Публикувано на: Нед 21 Май, 2023 10:28 am
от samuil0501
Change the DRS and just watch how no one will be able to overtake

Re: DRS Strength

Публикувано на: Нед 21 Май, 2023 10:59 am
от NassimFTW
ivanstefchev написа: ↑
Нед 21 Май, 2023 1:07 am
Since csp 1.79, slipstream can be modified in online sessions Nassim :) And yes, it does work but you have to integrate csp into your server config, otherwise it won't. If we use the default slipstream effect, trust me, you guys will struggle more catching up the car in front, and DRS will be quite useless, unless you're 0.2 behind the car in front of you.
Oh wow, I didn’t know that!